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- ================================================================
- Title : The Cookie Monsters Deathmatch
- Filename : GLENN.WAD
- Author : The Cookie Monster (Glenn)
- Email Address : misc199@csc.canterbury.ac.nz
-
- Description : clean deathmatch level
-
- Additional Credits to : Justin Fisher for answering my questions and id's
- artists, I love your work. (Do you have some Gifs or something higher res of
- those awsome monsters?)
- ================================================================
-
- * Play Information *
-
- Map# : Map 01 - DOOM ][
- Single Player : No
- Cooperative 2-4 Player : Yep - dunno why you would want to.
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Implemented
- New Sounds : Yep (1)
- New Graphics : Yep (5)
- New Music : No
- Demos Replaced : None
- Secrets : one (though it's not defined as a secret)
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : DOOMCAD 5.0 & its utils + DeuTex
- Known Bugs : none - well, the death sound is supposed to be said
- by the killer, not the killed.
-
- * Rights *
-
- If you want to modify the level could you contact me first please.
- You can distribute this level as long as you keep this text file with it.
-
- * Misc info *
-
- Having played deathmatch, there were several things I hated which drove me
- to make this level, for privacy purposes some names have been changed, any
- resemblance to real people is an uncanny co-incidence:
- 1) Free Frags - you press space and teleport right infront of Bobs super
- shotgun, bummer. In my level you start in safe places that can't be accessed
- once you have left them. Each start position has two exits so that they can't
- be guarded.
- 2) Being chased by Bobs plasma gun when you only have a pistol - I believe
- everyone has the right to bear at least a shotgun. There are weapons *very*
- close to each start position (Its a good idea to know where before you play)
- 3) Ambushing megaweapons - game gets a bit tedious when Bob waits for me to
- get a big weapon and then blasts me when I try - most weapons can be approached
- from more than one direction in this level and the ones that can't are not in
- positions to stage an ambush.
- 4) I'm kick'in Bobs butt, he doesn't like it so he ends the level - two people
- are required to end my level.
-
- The level is not too big, but it's big enough to allow you to fight when you
- want - not before you are ready (A problem I have with small DM levels)
-
- * Hints *
-
- 1) Learn the teleports, sure there are a lot of them, but if you know them
- you have a huge advantage over someone who doesn't. The Super Shotgun for
- instance can only be approched from one very ambushable position unless you
- know of a certain teleport
- 2) If you see a soul sphere, dont bother, it's impossible to get. If by some
- gymnastic feat you *do* manage it, you'll never get out again and have to yell
- for a mercy killing. This is a tip to reward you for reading all my ramblings.
- 3) Some potions give you more than 1% health.
- 4) On ultra violence this is designed to be played with respawn of objects and
- monsters (dont worry about the 2 monsters - they are there for ammo!). The
- health and ammo is enough so that even on respawn it gradually goes down.
- Easier levels just have more health and ammo scattered about the place.
-
- This is my first WAD but I have put effort into matching textures and using
- different ones ie I dont think it's beginners crap - there is no startan
- anywhere (well ok, thats because I replaced it) and since it's my first work
- I am very interested in your comments.
-
- DOOM ON
- The Cookie Monster
-